In fact, most 3d software does the same thing it's just hidden from the end user. ![]() I want to be able to place a pivot point at any point on the ruler, or anywhere else in my scene (without the object moving while i place it), and then be able to rotate my object around that pivot in any direction, on any axis.īut this simply doesn't seem to be possible.įusion's a bit low-level in terms of its 3d system. ![]() Imagine i sit down in front of a Fusion comp that has a simple, flat ruler placed randomly at an angle, floating in 3D space. ![]() Let me put it another way: to my mind, this is how it should work: And again, moving the pivot will move the object, so if you're trying to finely rotate and orientate stuff, it's useless. And even worse, a transform seems to automatically set it's pivot to the centre of your 3D space, not the centre of the object you've attached it to. So i thought, maybe a Transform3D is the way to go, but this exhibits the same strange behaviour. if i now move the pivot point on, say the X axis, my plane will move by an equal amount in the opposite direction! Huh?! But if i reshape the plane in any way, then things get weird. If i do nothing to it's shape, then i can move the pivot point anywhere i want. I can't get my head around the pivot point of an object.įor example, imagine i create a 3D plane. ![]() I'm making progress but the thing that's really holding me back is my inability to place and maneuver things as i want in 3D space.
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